Borderlands’Professional
Development Program
The ‘Trust Fall’ and Other
Activities for Team Building
By Arina Sherchan
Morning
fog was lifting off the ground. Twenty-six names had been written
on tags. A few minutes of waiting did not test anyone’s patience—after
all we were close to a vast forest and about to embark on an interesting
experience. At the Le Meriden Kathmandu, Gokarna Forest Golf Resort
and Spa, a childlike spirit was rekindled in us as we moved around
holding branches and stepping on twigs creating a crack in the air.
The second Professional Development Program for the staff of WFP
(the UN’s World Food Program) was beginning. The participants
were arriving, after breakfast and a small briefing on the day’s
itinerary.
Organizations range in size, type and operations and other factors
with designated posts ranging from the head to the bottom level
staff working under a set of strictly followed norms and structures.
Work is divided among them for fulfillment of certain goals. Development
programs for schools, corporate houses and organizations are highly
popular in the West, mainly in the USA and Europe. It is also a
slowly emerging concept in Asia. The Borderlands team headed by
Megh Ale and promoter Anil Chitrakar has been guiding companies,
schools and development organizations in professional development,
leadership and other higher skill-adapting programs for the past
seven years. Cigdem Penn, a graduate of London School of Economics,
organized the team-building activities for the World Food Program.
The Borderlands program usually consists of adventure actions like
rock climbing, trekking, canyoning, white water rafting, river crossing,
wilderness camping and treks. Theoretical sessions and workshops
are kept to a minimum. The program spans from three to five days,
at Gokarna Resort (a few miles east of Kathmandu) or at Borderlands
Resort (3 hours drive north). Since time was limited, the WFP program
was designed for only a half day at Gokarna.
In the Borderlands Professional Development Programs participants
are placed into a unique physical environment, in contrast to their
home and work environments. A different social environment encourages
raising consciousness, both of individuals and groups. The participants
are given problem solving tasks and physical challenges that test
their mental, physical and emotional resources. During the program
period, the clients undergo stress and anxiety; with motivation,
however, they manage to deal with the obstacles. And with this a
new kind of alertness comes to their minds as awareness and confidence
increases all around. Some of the clients the Borderlands team has
hosted include Lincoln School, Malpi School, Youth Initiative, Nabil
Bank, Standard Chartered Bank, Phillips, Radisson Hotel and the
Chaudary Group of Industries.
At the WFP Borderlands program, 26 employees of the agency gathered
in a circle, their names stuck on their chests acting as an introductory
Ice Breaker, and though none were total strangers to each other,
there was still some getting-to-know-you behavior around the group.
“An Ice Breaker is essential when placed in a new environment
or among new people,” says Anil Chitrakar. The UN World Food
Program representative in Nepal, Richard Ragan, noted that since
most of his staff worked in the field, they may not know each other
very well. The whole setting was very friendly, as my photographer
and I, and the Borderlands staff members, were introduced by name.
The Ice Breaker was working. Next, each participant was asked to
write down non-negotiable values on eggs, then told that it was
our individual responsibility to protect the eggs in whatever manner
we wished, throughout the program. With the values nestled in our
pockets, crushable, we were launched into a discussion of circumstances
that occur in the workplace, with all the differences noted between
us.
Good communication skills between people are vital in all work activities.
To get this message across, we were formed into three lines, blindfolded,
then guided by the first person in the row (who was allowed to see).
The distance was short, but curvy and with steps up and down. At
the end of that exercvise, we formed a large circle, holding hands.
Each person had to squeeze the hand slightly of the one next to
him and this way the message (hand-squeezing) went full circle back
to the start. The first time round, the hand-squeezing exercise
took 26 seconds, but after realizing where the time lag was created
and correcting it, we were eventually able to complete this exercise
in 5 seconds.
Three groups were then formed in a random order, with Megh Ale,
Anil Chitrakar and Borderland staff members leading them. They have
almost hundred games on their list, but due to the time constraint
only a few could be played during this program. The three groups
were presented with various situations in which participants had
to use their minds, hands and feet in entirely new and different
ways simultaneously. After the completion of each activity, the
group members were given time to talk about their experience, where
they lagged, and where they could make improvements. I moved from
one group and activity to another, noting that other group members
always recognized the person who put in a lot of effort. Away from
the constraints of formal organizational structure, bonding and
team spirit was forming among the participants.
The ‘trust fall’ was the highlight of the adventure
games. Trusting someone with a small task or secret isn’t
as easy as falling back from the fourth step of a ladder to a web
of hands waiting to catch you. The participants were placed into
two groups, one under Megh Ale and the other under Anil Chitrakar,
and the trust fall was begun. One by one, a little hesitant at first,
each person climbed the ladder and fell back into his or her colleagues’
hands. Most threw their bodies straight back while very few falls
were more guarded. The result reflects a person’s behavior
and friendliness with others. Megh pointed towards a man whose fall
he thought might be perfect. He fell easily and relaxed, evidently
trusting both in himself and his colleagues. Two-way communications
was also a focus of this exercise—the falling person and the
others below him had to convey the right time to fall. If not relayed
well, the fall could be imperfect and uncomfortable. Communications
as the basis of any relation is heightened when clearly transmitted
both ways, whether at home, in the workplace or with friends.
‘Losing your marbles’ is a game where everyone in a
group was given a half-split piece of bamboo. The goal was to connect
each bamboo stick and form a pipe by which to transfer the marbles
while they circle a house. If the connection broke or the marbles
fell, the group members had to start the process all over again.
It was tricky, and many marbles fell on the floor. After many errors,
the marbles were slowly and successfully transferred along the bamboo
sticks. And even if a group could only achieve half way, each participant
tried his best.
Teamwork, the essence of any group work, was the basis on which
all the games were designed and played. In one activity, all members
of a group lay down on the ground with a bucket half filled with
water between them. The objective was to lift the bucket with the
feet and hold it still for a certain period of time. If someone
lost his or her grip..., well—he got wet. With concentrated
individual and group effort, and their own welfare in mind, this
game was completed flawlessly and everyone stood up at the end,
dry.Not everyone is a born leader when placed under different situations
and circumstances. Experience and practice, however, can bring out
leadership qualities in some people. All activities in the development
program required each participant to take on a role of leader, and
the problem-solving games required all to participate equally. Each
individual made suggestions and each of their efforts counted in
the task’s completion.
At 2 o’clock the games were halted for lunch. All the eggs
were returned safely, uncracked, though they were in the participants
pockets throughout the morning adventures. Good effort everyone!
We gathered on a sunny ground near the resort’s restaurant.
A small debriefing session was held, and participants were asked
to write down their experiences and impressions. Again, we were
divided into groups, only this time we were asked tricky problem-solving
questions The well thought out answers were equal to the physical
efforts each of us had put into the morning activities. We were
then given T-shirts by which to remember the day’s exoeriences.
In appreciation for the training session, Richard Ragan
remarked: “Certainly here and probably through South Asia,
Megh Ale and his Borderlands team are pioneers in the field of outdoor
experiential learning. Traditional organizational structures tend
to be hierarchical in nature and activities using both the body
and the brain tend to break down the pre-existing barriers. Saying
you trust someone is far different from asking them to catch you
falling backwards from 2 meters with your eyes closed and hands
tied.”
Human beings are higher than other species because of the ways our
brains function. From birth till death, our minds are constantly
working. Games, adventures and nature serve as refreshments to our
minds. Physical activities challenge us and take us out of our comfort
zones. And, above all, at the Borderlands program, being with friends
and colleagues, away from the formal everyday routine and structured
organizational culture, in the wild, surely recharged our batteries. |
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